tag:blogger.com,1999:blog-20205328209884379252024-02-20T07:56:39.856+00:00Lords of BloodA Khorne Daemonkin project to convert the Daemon-Primarch Angron, his bodyguard of twelve Bloodthirsters, the <i>Cruor Praetoria</i>, and Hans Kho'rens Skull Takers: the Forces of Chaos from the 1st War for Armageddon.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-2020532820988437925.post-77752565577226734572016-12-19T10:04:00.001+00:002016-12-19T10:10:31.691+00:00Techno-Barbarian BerserkersKhorne clearly owns my soul. I'm working on <a href="http://thunderwarrior.blogspot.co.uk/">a Unification-Era project</a>, and decide to add some of the Emperor's foes, gene-bulked techno-berserkers. And then accidentally manage to make new models for my Daemonkin Army. Ah well! Here we have my first three three frothing mad berserkers. I'm no longer clear if they're from pre-Unity Terra, or the Khornate hoards of the 41st Millennium, or from Angron's pit-fighting pals in Nuceria: but they're definitely not just Age of Sigmar Khornate characters any more. <br />
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The conversions are all fairly simple: Chaos backpacks, ork nob weapons, Skitarii sicarian heads.<br />
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And this final dude is probably my counts-as Kharn, if I ever want to run him:<br />
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<br />Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-39366250831411175752016-05-11T21:17:00.001+01:002016-05-11T21:18:09.102+01:00Converted Orruk MegabossLong time, no posting... Sorry about that! Here's something to make up for it: a conversion of the new Age of Sigmar Orruk Megaboss. Original plan was possibly for a pre-discovery Angron, but he's just too big and I didn't have a head that fitted which could be Angron (was tempted by the Ogre head with the chainmail face mask for a bit?) Instead he's ended up as a mini-Daemon Prince, some sort of Terminator Lord on the path to ascension. In game I'll probably run him as a Lord-on-Jugger, have him join the Bone Collectors (my Bloodcrushers).<br />
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He's been a fairly simple conversion. Head and axe head from a Daemon Prince, shoulders are the rear pads of a Forge Fiend, neck is from a Jugger. Plus a load of green stuff to fill the gaps left by not putting on the main torso armour, and a few extra bits & bobs (Khorne icon on his loincloth, DP loincloth on his rear, random grill from somewhere on his back).<br />
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Look how big he is! I really didn't realise when I bought him, thought he was a bit of a rip-off until I started making him. But no, he's worth it.<br />
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Nothing really to say about this guy's painting: I did what you'd expect, pretty much. Brass armour, red for revealed skin, glowing green things, white/grey skulls and helmet: just like the rest of my daemons.<br />
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Now on to painting marines. Lots of marines. 3 layers of red paint later, I've done the basic armour and am moving on to blacking out the bone areas:<br />
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Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-5653821664958928612015-05-19T12:29:00.001+01:002015-05-19T12:29:59.015+01:00Jugger-HelbruteThe cheapest Blood Host is a Slaughtercult plus a standard Helbrute. So if I want to get a Blood Host into a 500pts battle, a Helbrute seems a good choice! As I had Dark Vengeance sitting around, this was a quick-and-dirty addition to the force.<br />
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This model really wasn't modified much. One leg was sawn off at the hip, and stuck back on in a slightly more dynamic running pose. The head is from a jugger. But that's it. Was tempted to modify the arms, but it all seemed like far too much bother. If I make a second one I will!<br />Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com1tag:blogger.com,1999:blog-2020532820988437925.post-83289767086293552152015-05-19T12:23:00.002+01:002015-05-19T12:32:39.912+01:00Eldar-inspired HeraldThis guy is a Herald of Khorne (because they're such cheap HQ choices!), who has been formed from the violent thoughts of Eldar. The perversions of the Eldar gave birth to Slaanesh, and now the Eldar have an entire way of life that attempts to deny Slaanesh by entirely focussing on other pursuits. But surely an entire slice of their population being that dedicated to the Path of the Warrior must have some sort of echo in the Warp? I've always liked the idea that there might be links between Khorne and Khaine, as well.<br />
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Obviously the body of the model is the new Exarch. He was tilted forwards slightly, given arms from Dark Elves and Dark Eldar, a head from the Chaos Chariot, and wings from the Vampire Counts Morghast. It's an odd concept, but was quite fun to make and I was worried that I'd never find anyone suitable for the Chaos Chariot head! It's too elegant to be put on a beastman/cultist/marine body.<br />
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These guys have the Roman-style shoulder pads from the Marauders kit. Mostly because I'd run out of the ones with the spikes... I think that they still look gladiatorial though, so still fit with the theme. I think that this champion is possibly my favourite non-HQ model I've made so far. The Wrathmonger legs, horn-swapped head, his mini-daemon-prince pose... I even like his trophy rack more than the ones on other champions!Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-13351027919712407762015-05-12T21:15:00.001+01:002015-05-12T21:29:24.372+01:00Kagh Bo'orchu completed!<i>Hans Kho'ren has always preached that the aim of a Space Marine is to emulate their Primarch. His loyal apothecary, Kagh Bo'orchu, is essential for this. It is Kagh who implants new members of the Skull Takers with the gene-seed and blood of their Primarch to turn them into true World Eaters; Kagh who was one of the first apothecaries to experiment with the Butchers' Nails; and Kagh who, after Angron's apotheosis, studied with Lorgar's Word Bearers to discover the secrets of the Possessed. Kagh's drive to become more like Angron has taken him far from humanity, but his journey is not yet over.</i><br />
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<i>Kagh Bo'orchu's right arm still bears the twisted Chaotic remains of his Narthecium, constantly in flux and emitting new spikes as required. His armour is brass, forged to mimic the Armour of Mars worn by Angron, showing he is an important figure in the Skull Takers. On his left shoulder he bears a gladiatorial shoulder pad, in memory of Angron's past; his right shoulder pad is a snarling skull, symbol of Hans Kho'ren's Skull Takers. His helmet is pale and horned, like all in the Skull Takers, in honour of their daemonic patron.</i><br />
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Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-6597032612379042772015-05-03T17:48:00.001+01:002015-05-03T17:49:42.627+01:00Chaos CultistsTo support my Chaos Space Marines I want some Cultist chaff, to throw at the enemy and sacrifice for Blood Tithes. They're pretty much just the basic plastic ones from Dark Vengeance, with some head-swaps and weapon-swaps on the close combat squads. I quite like the shooty guys as they are, not sure if I want to head-swap them.<br />
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Their upper halves are primarily from Chaos Space Marines, with Chaos Warrior axes (a nice brutal "Skull Taker" vibe) and the legs again drawn from my bits box. They have been fighting the Long War in a very casualty-heavy way for 10,000 years: their armour is salvaged and scavenged, their ranks expanded by more recent defectors as well as the original World Eaters. So not all of it has nice brass edging. All of the helmets are horned because all of the serious troops in my Daemonkin (from the Bloodthirsters to the Bloodletters and everyone in-between) have horned helmets.<br />
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This squad is made up of more recent recruits, ferocious barbarian warriors who have been gene-bulked and strapped into power armour. Their helmets, from a mix of Chaos Warriors and Chaos Knights, show their primitive origins. The legs of the champions of both squads, surviving members of the original World Eaters legion, have Wrathmonger legs. This makes them nice and big, almost true-scaled, which I like. I trimmed their tassets off their plackarts, as their upper legs looked a bit blank without them.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-59547556234759559292015-05-03T17:11:00.001+01:002015-05-03T17:37:18.795+01:00Possessed Chaos Space MarinesHere's the first squad that I've built for Hans Kho'ren's Skull Takers, a squad of Possessed. These guys seem pretty essential for Daemonkin, as adding them will enable me to have a Slaughtercult at the core of a Blood Host. Free Blood Tithe points is always good!<br />
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Their shoulder pads display their allegiance, matching the ones used by the rest of the Skull Takers. All of Hans Khoren's men wear one gladiatorial shoulder pad, reflecting their father Angron's past. The Skull Takers believe that they should emulate their primarch as much as possible, continually remaking themselves in his image, and this is part of that. Their other shoulder pad is always a skull, proudly displaying their loyalty to Hans Kho'ren, the Skull Taker, commander of the 19th Company of the World Eaters.<br />
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The torso, heads, and arms are all from the standard Possessed kit; the backpacks are from Chaos Space Marines; the legs are a mish-mash of random Space Marine bits that have been clogging up my bits box for too long; the shoulder pads are from Berserkers and Marauders. The Champion's legs are from the new WFB Khorne Wrathmongers, lovely pieces.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-25355688415085730472015-04-08T16:55:00.000+01:002015-05-03T17:11:23.096+01:00My 1st Chaos Space Marine: Kagh Bo'orchuThere's still lots to be done to this guy: his base, lots of smaller armour plates and details, and so on. But here's the basic structure of Kagh Bo'orchu, one-time apothecary and loyal lieutenant of Hans Kho'ren. In game he can be a Possessed Champion, Herald, or Lord, as I go through my current period of rapidly adjusting army lists all the time.<br />
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The Daemon-Primarch Angron was accompanied to Armageddon by 12 Bloodthirster bodyguards, the Cruor Praetoria. I've now completed 6 of them, half way there! (Although the next 6 will all be of the bigger size, and I haven't made Angron either, so really I'm much less than half way there. Ah well.) I'm quite tempted to field the 6 of these as a 1,500pts Khorne Daemonkin Unbound force...<br />
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<i>Dzamhes the Decapitator has merged with his weapons to such an extent that it is hard to tell where he ends and they begin. He wields his brutal sword and whip with expert skill, leaving a trail of dead behind him as he chases the next hero whose tale he will end.</i><br />
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<i>Gotfrith the Deflagrated faced one of the founders of the Grey Knights during the Horus Heresy, who cast him back into the warp using sorcerous flames that stripped the flesh from his bones. Despite being rebuilt in brass and iron he has never fully recovered, and his wings remain in tatters. He has nurtured his hatred over the millennia, and now his loathing of all living things is a potent force that fills all in his vicinity.</i><br />
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I love the Morghast wings, and as soon as GW released them I wanted to use them to make Skarbrand. Very happy with how it worked out.<br />
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<i>Vizekh Sorceror-Bane has always been a foe of those who delve too deep into occult lore. He lurks in the warp, waiting for a psyker to get too greedy, to attempt to use a spell beyond their ability to control, poised to consume their souls.</i><br />
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<i>Putokh the Disemboweler has spent the aeons of waiting in the Warp well, crafting himself a fearsome body in Khorne's Brass Foundries. Now when he emerges into realspace he soars high above the battlefield, before diving into combat feet-first, chain-claws revving, and tears his apart enemies before they have a chance to defend themselves.</i><br />
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Next up I want to make some Chaos Space Marines to round out my Daemonkin, the Skull Takers of Hans Kho'ren.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-81099229580237639882015-04-02T11:14:00.000+01:002015-04-02T11:21:14.415+01:00My first 1000pt Khorne Daemonkin game!So, last night I fielded 2 Bloodthirsters, 2 Soul Grinders with Phlegm, and 2 squads of Bloodletters (each with a Bloodreaper). I went up against an Eldar army: an Avatar, a Farseer, a Wraithlord, a squad of Dire Avengers, a squad of Jetbikes with a Warlock, a squad of Swooping Hawks, and a Wave Serpent.<br />
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The centre of the table was dominated by a ruined church on my right flank, with a few towers on the left. There were ruins in our deployment zones as well.<br />
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The Eldar deployed first, mostly opposite the left/centre but with the Hawks and Jetbikes on my right. I put my Soulgrinders, the Warlord Thirster, and 1 squad of Letters on the left/centre, the other Thirster off on the right. This was a mistake, I should have kept them together. But it was hard, with all the ruins in my deployment zone.<br />
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Basically I ploughed forward, shooting off Phlegm (which scattered wildly and did nothing). The pointy ears blasted away, knocking off some wounds & hull points from Thirsters and Grinders. The Thirster on the right was whittled away by the hawks and jetbikes, never reaching them before falling. The second Letters squad appeared over on the right by the Jetbikes, but was blown away by them.<br />
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On the left a Soulgrinder charged the Avatar, and got smashed out of existence in return. The Avatar then charged the other Soulgrinder. My Thirster piled into his Avatar to save the Grinder, whilst the Letters moshed into the Dire Avengers, both with the Blood Tithe giving them Rage. The Letters did well, leaving only 1 Avenger standing; and the Avatar & Thirster began knocking each other about. Because the Thirster had to challenge the Avatar, the Grinder did nothing (whoops).<br />
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Then the Avatar turned invisible, the Wraithlord charged the Letters, and the Farseer & Swooping Hawks charged the Grinder. My Thirster suddenly found it very hard to hit the Avatar, my Soul Grinder was going down, and my Letters were fighting someone that they couldn't hurt and couldn't run away from...<br />
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At this point the Blood Tithe began to be useful. I managed to get enough points to bring in a new Bloodletter pack, who promptly Mishapped and were placed by my opponent into a shooting alley. And were blown apart. Killing them and the Wraithlord finishing my other squad got me enough Tithes to bring in a new new Bloodletter pack, who again mishapped into the shooting alley.<br />
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And then my Warlord Thirster finally fell, with enough wounds on him to carry over into the Grinder. I was deaded.<br />
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Khorne was pleased! Lots of blood!<br />
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I made mistakes. I shouldn't have left a Thirster all on his own on the right flank. I should have sent the Thirster against the Wraithlord, not the Avatar as that left my Grinder useless. But hey, it's one of my first games since 5th ed, I'm still getting back into the swing of things.<br />
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In the future, I want to have more people with 3+ saves. My daemons disappeared scarily fast when he started shooting, especially with the Warlock using Sanctic powers to reduce my invulnerable save. The Slaughtercult formation giving me more Blood Tithe points would be very good as well, that's one to look into. And some small sacrificial squads, there to win Blood Tithe by dying.<br />
<br />
Possible 1,500pts:<br />
<b>Slaughtercult</b><br />
Bloodthirster: 250pts<br />
Possessed: 150pts<br />
Chaos Marines: 130pts<br />
Chaos Marines: 130pts<br />
Cultists: 58pts<br />
Spawn: 38pts<br />
<b>Lord of Slaughter</b><br />
Bloodthirster: 250pts<br />
<b>War Engines</b><br />
Soul Grinder, Phelgm: 165pts<br />
Soul Grinder, Phelgm: 165pts<br />
Soul Grinder, Phelgm: 165ptsMitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-18296076149107912032015-04-01T12:00:00.003+01:002015-04-01T12:04:41.508+01:00Khorne Daemonkin thoughts & sample listsSo, Codex: Khorne Daemonkin? I love it! Basically, it contains every unit that I wanted to use from Codex: Chaos Daemons. Plus lots of other units from Chaos Space Marines. What's not to like? When you look at it from the perspective of a Khorne Daemon player, these are the key changes:<br />
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<ul>
<li>Daemonic Instability is replaced by Fearless.</li>
<li>There's no Warp Storm table. This is a bit of a pity, I did like the fun randomness, even if it bit me as often as it helped me.</li>
<li>You can't buy Daemonic Rewards any more. Again, this codex is about making a more predictable and less random army.</li>
<li>No Daemonic Rewards means no Grimoire, no Portaglyph! I didn't use them, but I know people who did will be sad.</li>
<li>If a character is in close combat, they must challenge. This is nice and fluffy.</li>
<li>Now a big addition... Blood Tithes. For every unit you kill, for every unit you loose, for every character you kill in challenges, and for every character of yours who dies (possibly just in challenges), you get a Blood Tithe point. And points mean prizes - this system is about giving you the ability to get some nasty special rules, and to summon!</li>
<li>As with regular summoning, note that it's stupid summoning Bloodthirsters or winged Daemon Princes late in the game. They arrive from Deep Strike, so are flying high. In the turn after they arrive they can come down low, but can't charge until 2 turns after they arrive. So if you're summoning, summon infantry. Non-flying Daemon Princes are good, but I think that Bloodcrushers will be my favourites (especially as they come with a champ, instrument, and the banner of more reliable charge range).</li>
<li>And the other big addition: we now have access to loads of CSM options in our army. Cultists for lower cost troops, lots of 3+ saves, daemon engines like Maulerfiends, and transport vehicles. Heralds with loci can join these guys, so a massive mob of Cultists with a locus is a possibility, as are Berserkers or Possessed with a locus.</li>
<li>Bloodletter minimum squad size is down to 8, so they're 80 pts base not 100. It's not a massive change, but I like it.</li>
<li>Instead of going CAD or Unbound there are formations, including the Formation of Formations which if you follow that gives you a free Blood Tithe point each turn. Nice. This also gives you the option of taking 8 war engines in a bound army. 8 Soulgrinders!</li>
<li>We have 2 new types of Bloodthirster! Obviously Chaos Daemons get these now too, thanks to the White Dwarf, but thought I'd mention them.</li>
<li>We have 6 new mission objectives. They mostly revolve around killing stuff, so play to our strengths!</li>
</ul>
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So, that's the key things. The best way to make an army, particularly at higher points costs, will definitely be to use the uberformation. Sadly that requires Possessed, and I haven't build any of them yet. So today's 1000pts list is instead using the CAD:<br />
HQ: Bloodthirster of Unfettered Fury - 250pts<br />
HQ: Bloodthirster of Unfettered Fury - 250pts<br />
Troops: 8 Bloodletters, champ - 85pts<br />
Troops: 8 Bloodletters, champ - 85pts<br />
Heavy: Soulgrinder, big gun - 165pts<br />
Heavy: Soulgrinder, big gun - 165pts<br />
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The Soulgrinders will blow stuff up to gain Blood Tithes and hopefully draw some fire. The Bloodthirsters will hurry forward to reap some skulls. The Bloodletters will run around picking up objectives. <br />
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Note that this list wouldn't work with Chaos Daemons, I'm utilising the smaller cheaper Bloodletter squads of this new codex.<br />
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Quite frankly, even if I'd made my Possessed I'm not sure that I'd want to swap a Soulgrinder for Possessed and 1 more Blood Tithe point a turn. But to expand to 1,500pts I'll definitely do that, maybe something like:<br />
The above list - 1000pts<br />
Possessed - 150pts<br />
Soulgrinder, big gun - 165pts<br />
Soulgrinder, big gun - 165pts<br />
A few upgrades to Possessed or Bloodletters - 20pts<br />
<br />
Or maybe switch a Soulgrinder for some Cultists and/or Spawn, cheap units that will give me Blood Tithe points when they die?Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-84414814172327656882015-03-25T14:24:00.000+00:002015-04-08T17:00:06.238+01:00Six Converted Bloodthirsters!<div class="separator" style="clear: both; text-align: center;">
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Angron's Bodyguard, the Cruor Praetoria, is now taking shape, with my 6 smaller Bloodthirsters all built. As you can see, they are all designed to be roughly the same size as the classic Bloodthirster in the middle. In game terms I can run them as normal Bloodthirsters (of Unfettered Fury) or as Daemon Princes - this will be particularly good for Codex: Khorne Daemonkin, if the rumours that some of the formations need non-Bloodthirster HQs are true, and as it seems like Daemon Princes can carry the cool artefacts that Bloodthirsters can't.<br />
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As you can probably tell, these Bloodthirsters have been made from 6 basic kits (Juggernaught, Balrog, Bloodthirster, Forgefiend, Hive Tyrant, Daemon Prince), but hopefully mixed up enough and with enough extra pieces from my bits box added that by the end they are a coherent set of 6 Bloodthirsters. Hopefully!<br />
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The Lord of the Rings Balrog is an excellent Bloodthirster stand-in. He's bigger than the classic model, comes with a wonderful whip (which I trimmed the flames off very easily), and just fits so well! I opted to give him a headswap for a Juggernaught, giving him a more bestial, bull-like appearance. I also up-armoured him, with bits from Daemon Princes, Hive Tyrants, and WFB Marauder shields. Finally I swapped his lovely big wings for some smaller Daemon Prince wings - I want to use his wings for some larger Bloodthirster projects!<br />
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As soon as I saw the WFB Morghasts I knew that I wanted to use their wings for a counts-as-Skarbrand, they're just perfect. Possibly they're a touch small, but they're so beautifully made. Skarbrand's body is a Juggernaught, his legs are from a Hive Tyrant, and his brutal twin cleavers are from the Morghast Harbingers (with Daemon Prince arms & shoulder pads). Finally his head is from the Balrog, with some green stuff tentacles for dreadlocks. I love my green stuff tentacle maker so much, it's changed everything!<br />
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This Bloodthirster is my weediest, apart from the classic. He'll probably be relegated to being a Daemon Prince more often than not. His wings are the old metal ones from a Chaos Dwarf Lammasu, whilst his torso and shoulder pads are from a Daemon Prince. His legs are the marvellous Forgefiend back legs again, and his arms are from the very useful Hive Tyrant.<br />
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This final Bloodthirster is the most unique, thanks to his Blood Slaughterer legs. The idea is that he is an overseer of the Brass Forge, working for Khorne to create his Daemon Engines. His Hive Tyrant torso ties into this, with overlapping armour that evokes the Blood Slaughterer, Juggernaughts, and Brass Scorpions. His arms and wings, of course, are from the Daemon Prince again.<br />
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These guys are now all sitting on my painting desk. I've got quite a task ahead of me...Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-74500137702186768542015-03-24T15:44:00.001+00:002015-04-08T17:01:12.228+01:00Lots of Red: 1st Painting Batch Done!The first batch of painting is done and (finally!) photographed. Sorry the photos aren't very good, my camera is rubbish and my house is dark...<br />
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<i>Djymikh the Debaser is a patron of Hans Kho'ren of the World Eaters. When Hans Kho'ren's Skull Takers were recruited by Angron for the attack on Armageddon, Ymmikh accompanied them, eager to shed blood in Khorne's name.</i><br />
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<i>Bunankh the Deranger is the beast that broke the mind of the Red Cardinal of Iddesleigh. The Blood Cardinal, plagued by visions of a grinning daemon torturing him to death whilst his entire world burnt, lead the horrific Crusade of Peace in order to root out the evil which he believed must lurk in the populace of Iddesleigh. The innocent agri-worlders were entirely wiped out, a task started by the Blood Cardinal's fanatical followers and finished by Unnakh himself once enough blood had been shed to allow him to enter the physical world. The Red Cardinal was the last person on the world to die, impaled on the spire of his cathedral by the mocking Bunankh. Now he seeks to destroy Armageddon as he did Iddesleigh...</i><br />
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<i>The Bone Collectors. Once mortal champions of Khorne, they walk the fine line between Spawnhood and Daemon Princedom: vastly mutated beyond their mortal bodies, but only just maintaining control over their form and mind. They spend their lives shedding blood and collecting kills for Khorne: to keep him smiling upon them; to persuade him to not smite them into Spawn; and possibly to convince him to bless them as Daemon Princes.</i><br />
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I love the way that characters in Black Crusade have to balance their infamy vs their corruption, that whole idea seems a wonderfully Realm of Chaos vibe. These are my counts-as Bloodcrushers<br />
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<i>This particular group of Bloodletters were all created from the blood shed in fights between Space Marines, between those who should be brothers. They first emerged in the Horus Heresy, as Angron purged his legion on Istvaan III, and have followed his career ever since - from Ultramar to Terra to the Eye of Terror. Now that Angron has descended from the </i>Devourer of Stars<i> to destroy Armageddon and its Space Wolf defenders, they pull themselves out of the Immaterium once more, formed from the blood of Astartes of both sides.</i><br />
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<i>Mankind has always told tales of horrors lurking the shadows, violent man-shaped beasts waiting to emerge and devour. From beyond the circle of light cast by flickering campfires to under the beds and in the cupboards of brightly-lit hab-blocks, people have always stared fearfully into the dark. And with good reason, for in the liminal shadows these bestial Bloodletters wait...</i><br />
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<i>Born long ago in a terrible crusade between two armies of heavily armoured knights, both believing that they fought for the One True God, these Bloodletters have always flocked to violence and sought to use mankind's violent urges to create rents in reality.</i><br />
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So along with 3 Soul Grinders (using my <a href="http://admech.blogspot.co.uk/2014/11/completed-dark-mechanicus-daemon-knights.html">Daemon-Knights</a> models) this is 1,500pts of Chaos Daemons! Next step: 4 more small-sized Bloodthirsters (who, like these 2, will be used in games either as Bloodthirsters or as Daemon Princes), and then I'll have my birthday and with that extra cash I'm going to get the new Bloodthirster and bits for more Bloodthirsters in his scale. And also, with Khorne Daemonkin now released, I quite want to build some Chaos Space Marines and some Cultists...Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-79842417443443211252015-02-08T15:44:00.004+00:002015-04-08T17:01:33.414+01:001st pics of the new Bloodthirster!Oh my, look at these:
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<br />Obviously I'll be painting him red, giving him a helmet, maybe some more torso armour. But look how amazing he is, especially the wings in that first shot. I want one. Hell, I want three!
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<br />The new Khorne possessed/mutant type guys are interesting as well. Could possibly end up being used as Heralds? Or Berzerkers?
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<br />Images from <a href="http://www.golden-throne.com/?p=2371">http://www.golden-throne.com/?p=2371</a>.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-8695675275686324292015-02-05T09:10:00.000+00:002015-04-02T11:22:33.833+01:00The 1st War for Armageddon begins: 2 skirmish battle reports<i>War first came to Armageddon in a spate of urban unrest, riots, and uprisings. The fires of rebellion burnt bright across Armageddon Prime and Secundus. Whilst the hives were burning, in the Equatorial Jungle a series of small skirmishes occured that the Imperium never even knew about.
<br />Deep in the jungle lies an ancient pyramid, the tip of a Necron stasis tomb. The Necrontyr of old despised the powers and creatures of the warp, and it was they who built the Cadian Pylons to stop the Eye of Terror from consuming the galaxy. On Armageddon, a small force of Bloodletters was sent to ensure the Necron pyramid would not be activated, in order to prevent them from resisting Angron's arrival. However, the first of the Necron forces were already rising, and a desperate clash ensued...</i>
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These were combat patrol games with 500pts, no: saves of 2+ or 3++, 3+ wounds, over 33 armour, fliers. Armies of 1-2 Troops, 0-1 of every other slot. Troops have ObSec. Games last 4 turns, at the end of which the guys holding the objective in the middle of the board win. Games end if a Warlord dies.
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I was running a single big blob of 19 Bloodthirsters with a Banner of Blood, led by 3 Heralds with an Exalted Locus and a bunch of rewards. My ancient foe had a Lord with 5 Lychguard, 5 Immortals with Tesla Carbines, and 10 Warriors. The board was small, with a ruin in each corner and a central ruined tower.
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I went first, set up centrally. My opponent put the Warriors and Immortals in his two corner ruins, up high to look down on me with disdain, and his Lord & Guard centrally.
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My Khornate hoard surged forwards, towards the Immortals and away from the Warriors. Slaanesh smiled at the battle, an utterly pleasurable surge of current claiming the life of one Immortal but ignoring my troops. Then the Necrons fired, taking out a handful of my Bloodletters. Second turn began, and my hoard was getting close enough to reach the Immortals if I rolled well for the charge distance. Khorne saw the battle, anticipating the blood soon to be split, and threw a skull from his throne down from the heavens at the Necron Lord & Lychguard unit. I centered the barrage over the Lord, it didn't scatter, he died. Game over in less than 2 turns, thanks to an utterly jammy roll on the Warp Storm Table.
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It felt a bit unfulfilling? So we did it again.
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Again, I was going first and the deployment didn't change that much. My hoard surged forwards towards the Immortal side and away from those nasty rapid-firing Warriors. Nurgle rusted up a couple of his robots, and then he retaliated by a horribly effective shooting phase. Turn 2 I hurried forwards, seeing his Lord and Lychguard within charge range, and smashed into them.
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The glorious charge was rather disappointing, even with Hatred I rolled badly. I killed 2 Lychguard, their T5 meaning that my Bloodletters found it just too hard to hurt them (yes, I forgot I had Furious Charge. Sigh.) In his turn, the Warriors joined the mass combat whilst the Immortals ignored me and trundled towards the Objective.
The rest of the game consisted of that one massive combat, basically. My guys managed to kill off the Lychguard in my turn 3, and wound the Lord in his turn 3. The Bloodletters were all dead by this point, and my Heralds dropped one after another. We came into Turn 4 with my Warlord Herald my sole remaining guy, vs his Lord and 10 Warriors. His Warlord on 1 wound, me fine. I issued a challenge, and he declined. I shouldn't have done that! I took my anger out by killing a Warrior or 2, but then they attacked. 2 Wounds. Thankfully I had rolled FnP 4+ as a Greater Reward, and made it through to his Turn 4 on 1 wound. The Immortals were firmly uncontested on the Objective, so if I didn't kill his Lord then he'd won... Thankfully I did.
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Khorne had triumphed, with the Lord dead the other Necrons mysteriously disappeared. Khorne cares not from whence the blood flows, which is good because securing the ruins had led to the death of my entire force...
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What did I learn?<br />
<ul>
<li>I have Furious Charge. I should remember to use it.</li>
<li>I think I prefer 1 Greater Reward and 1 Lesser Reward to 1 Exalted Reward. I tried a mixture of Rewards on my Heralds, and wasn't that impressed with the Exalted Reward.</li>
<li>Having 2 troops would have let me reroll my Warlord trait. This would have been very useful, as I kept rolling the trait that gives you Hatred (when my Warlord already had the bloody Locus that does that).</li>
<li>This was my first game of 7th. I learnt useful stuff about how to take off casualties and stuff, and how Look Out Sir works, which I will remember for next time. The Heralds should make sure that they have a nice buffer of Bloodletters protecting them.</li>
</ul>
Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-12230582141516814472015-02-04T12:44:00.002+00:002015-04-01T11:47:11.852+01:00500pt Bloodletter forcePainting is proceeding slowly, but tonight my half-finished Bloodletters are going for a little skirmish - my first game with Daemons... It's a Combat Patrol themed event, 500pts, no 2+ / 3++ saves, no models with 3 wounds or more, no named characters, no fliers, no vehicles with more than 33 armour. 1-2 Troops, 0-1 of everything else. For Khorne that leaves Bloodletters, foot Heralds, and Flesh Hounds. And I don't have any Hounds...<br />
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Games last 4 turns or until a Warlord dies. Either with a single central objective or kill points.<br />
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So this is my list:<br />
Herald of Khorne- Warlord, 1 Lesser Reward, 1 Greater Reward, Exalted Locus = 110pts<br />
Herald of Khorne- 1 Lesser Reward, 1 Greater Reward = 85pts<br />
Herald of Khorne- 1 Exalted Reward = 85pts<br />
19 Bloodletters- 1 Instrument, 1 Banner of Blood= 220pts<br />
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The plan is to put everything together and charge :D Not the most in-depth plan, it must be admitted.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-26497984697111436672015-01-19T19:39:00.000+00:002015-03-25T12:06:50.801+00:00Counts-as BloodcrushersMy initial 1,500pts force is going to feature 2 units of Bloodletters, 2 Bloodthirsters, 3 Soul Grinders (using my <a href="http://admech.blogspot.co.uk/2014/11/completed-dark-mechanicus-daemon-knights.html">Daemon-Knights</a> models) and a unit of Bloodcrushers. So here are the Bloodcrushers, and I have a valid army!<br />
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The key theme in this army is Bloodthirsters, and I wanted my Bloodcrushers to fit in with that. So I've gone for a more upright bestial feel rather than the traditional Bloodletters-on-Juggers, using Vampire Counts Vargheists as the core. They're still around the same size as Bloodcrushers, and I think that their statline looks appropriate, so hopefully no-one will complain.<br />
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Everyone in the army has horned helmets - for these guys, I've gone with Epic Warlord heads and horns that were originally spikes on a Tyranid Trygon (I used the Trygon tail on one of my Daemon-Knights). I've also given them a bit of armour, shoulder plates and bionic jaws from an old Ork Boys sprue.<br />
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The core of the models is the Vampire Counts Vargheist/Crypt Horror kit - I've used the Vargheist hairy backs and the Crypt Horror arms (with some hands swapped for Ogre Bull hands). I now also have a pile of spare wings, which I'm sure will come in handy later...<br />
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And one last shot, all the Khorne models that I've made this week! It's been a productive one :) I still need to base them before painting begins, but then we're ready to roll.<br />
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To tie in with my Bloodthirsters, I've given them all helmets. One batch with Chaos Space Marine helmets, one with Chaos Warriors. I went for the horned helmets throughout, a theme that's looking like it will run all the way through the army.<br />
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The Unbound List (6 Bloodthirsters!)<br />
Skarbrand<br />
Bloodthirster with Greater Reward<br />
4 x Bloodthirsters<br />
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The 2-Detachment List (4 Bloodthirsters plus Khorney backup)<br />
4 Bloodthirsters<br />
4 x 10 Bloodletters<br />
100 pts of upgrades, probably mostly Greater Rewards.<br />
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The Daemon Prince List (5 Monstrous Creatures plus Khorney backup)<br />
2 Bloodthirsters<br />
2 x 10 Bloodletters<br />
3 Flying Khorne Daemon Princes<br />
140 pts free to buy more stuff, so that's lots of Greater Rewards.<br />
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The Soul Grinder List (2 Bloodthirsters, 3 Grinders plus lots of Khorney backup)<br />
2 Bloodthirsters<br />
2 x 10 Bloodletters<br />
3 Bloodcrushers<br />
3 Soulgrinders with weapon upgrades<br />
170 pts left over now to buy more upgrades.<br />
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I think that my first list will be that final one, using my <a href="http://admech.blogspot.co.uk/2014/11/completed-dark-mechanicus-daemon-knights.html">Daemon-Knights</a> as Soulgrinders. <br />
The Bloodcrushers will be represented by lesser Daemon Princes, rather than actual cavalry. Probably based on the Crypt Horror / Vargheist models. I can then also test them out on the penultimate list as well, if I fancy it. <br />
The 'Bloodletters' will be based on Beastman Gors, they look more like mini-Bloodthirsters than the current Bloodletter models.Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-64324990090700628822015-01-16T12:06:00.000+00:002015-04-08T17:02:24.342+01:00The Kitbashed BloodthirsterMy second Bloodthirster is based around the spare torso that comes in the Bloodthirster box, plus a raid on my bits collection. You get 2 torsoes in the box because one head has an attached neck and the other doesn't. A nice bonus, I thought!<br />
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The legs are the back legs of a Forgefiend/Maulerfiend, they have that goaty feel that's oh so Khornate. Plus lots of pistons, helping anchor the model in 40k. They were joined by a plastruct tube, and then I filled it all in and bulked it out with green stuff.<br />
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The head is from a defiler, and the wings are from a daemon prince. The lower arms are also from a daemon prince - the whip/tentacle arm is meant to be his tail.<br />
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He just needs a chain going up his rear - I've got to dig around deep in my craft box, but I'm sure I remember seeing one in there.<br />
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And now one final shot, of the family so far. This guy is a bit less tall than the official Bloodthirster, due to the wings, but he's got a bulkier lower body and I don't think it's game-breaking. Next I need to work on both their bases, and then break out the paint!<br />
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<br />Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0tag:blogger.com,1999:blog-2020532820988437925.post-80565794855696581572015-01-15T12:31:00.003+00:002015-04-08T17:03:36.595+01:00The Classic Bloodthirster<i>"That day, we faced twelve. The Cruor Praetoria, the twelve strongest; the twelve daemons whose lives and deeds most pleased their wretched Blood God over fourty thousand years of warfare."</i><br />
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Here's my first Bloodthirster. He might be downgraded to a Daemon Prince rules-wise once the new stuff arrives, if the new kit is too much bigger! Over time, he might even drop out of my count of the twelve. But for now, he's a start...<br />
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For my first Bloodthirster I decided to pretty much assemble the classic Bloodthrister kit it as it comes, to provide inspiration / scale guidance for the rest. Of course, I had to make some modifications. Otherwise it'd be boring.<br />
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I started by making the legs more dynamic - so easy with Finecast, I just dunked them in boiling water for a minute, bent them to their new pose, and then put them under the cold tap. I wanted to make him look like he's running, add a sense of movement, so I also added the whip the wrong way round. I think that makes it seems more that he's sprinting forwards, just in the moment of cracking the whip down. My previous models for my Adeptus Mechanicus & Dark Mechanicus (viewable here <a href="http://admech.blogspot.com">http://admech.blogspot.com</a>) are quite static, so I'm keen to use this project to experiment with more dynamic models and poses.<br />
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I want all of my Bloodthirsters to have at least *something* that makes them more 40k than WFB, some technology, so I changed the head. I also want them to work alongside my planned Forge of Souls / Dark Mechanicus daemon army, so a technological edge is essential. I quite like the idea of them all having helmets rather than uncovered heads, this may continue for the entire army of 13. The head is from the vehicle upgrade sprue, an excellent little sprue that I use lots.<br />
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<i>But still, they come.</i><br />
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I've always loved the tale of the Daemon-Primarch Angron and his bodyguard at the 1st War for Armageddon, the twelve terrifying Bloodthirsters known as the Cruor Praetoria. 109 Grey Knights standing proud against 13 of the greatest daemons of the Blood God? That's the stuff that epics are made of; that's 40k's answer to the Hot Gates of Thermopylae.<br />
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So I decided to make Angron and the Cruor Praetoria, and for Christmas I got the bits to get my plan started. And then, just as I began, the rumours hit that GW is making a new plastic Bloodthirster kit, and a new Khorne codex combining Berserkers and Daemons. Excellent...<br />
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Photos to come soon!Mitey Heroeshttp://www.blogger.com/profile/11784658136123442645noreply@blogger.com0